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Graphic Art

Vue D'Esprit is a 3D rendering program. I've been using it for some time now and although I haven't got the time I'd like, you can turn out some impressive images. Though, I'm still working on mine.....

You can choose to view and enlargement of the thumbnail, of if your internet connection is up to the task - you can open the full sized render of the image. Be warned - some of them are quite large.

Vue D'Esprit 4

Got lead?

 
Lonely Road...
Lonely Road... I cant remember how long the scene took me to create, but it wasn't nearly as long as it took me to create that truck! There's a couple of million polygons in that alone! Usually, my truck scenes are a bit of a mess (See below), but I'm happy with this one. For a change! Render information is 15h 48min 40sec, 1644 objects, 7 lights & 1577986 polygons.

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Bottleneck...
Bottleneck Having created the initial truck model, modifying it, though tedious and a right pain in the arse, was not that difficult. Just required a bit of time. As it happens, the scene creation to render ratio is a bit off! Creation was a good few days. Render time was only 8 hours. If I'd left all the lights in I was going to - it would have taken days, though my machine would most probably have died long before that!

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There was a long gap between Vue 1 and Vue 4. This had a lot to do with the fact that Vue 1 doesn't run on anything other than Win 95/98. Of course, I upgraded to W2K and that was the end of Vue for a while.... till I actually decided to buy Vue 4, which runs quite happily on Win XP!

 
Vue D'Esprit 1
 
Airport
Airport Render time was something like 2 days and my machine crapped out twice before it finally rendered properly. Based on the Airport in Finland - outside Helsinki. I know, it looks nothing like the airport in Finland, but flying into the airport, all you can see is trees and lakes! That's where I got the idea to set it in the middle of a mountainous, tree lined environment. I stole the aircraft object from somewhere, but forget where from, so if this is yours, I thank you.

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Bridge
Bridge This was made up of a couple of default objects in VUE and a few I made myself. Oh, and I stole the yacht from somewhere, but as I have the memory of a goldfish, I can't remember where again, so if the yacht looks familiar, I thank you once more. The trucks were built from several hundred polygons, along with the trailers. For once, this rendered first time, didn't crash my machine and took 17 hours to complete.

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Channel
Channel This was the first VUE picture I did that came out alright. After weeks of experimenting and screwing up, I managed to turn this out by accident. My only annoyance, was that silly rock thing sticking up in the background and maybe the texture in the foreground. Still, I was surprised it came out the way it did, so I have never gone back to change it. Based on nothing in particular, just the first thing that came into my head

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CityScape
CityScape This started off with just a few blocks and me trying out textures on rectangles. Something on TV prompted me to carry on filling in the blanks. The truck was taken from the Bridge scene and the 4x4 and Porsche came from the Vue D'Esprit users group. Took 23 hours to render and I than had to render it again, as I'd gone and done the stupidest of things and left a car in mid-air!

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Cyrus
Cyrus The City of Cyrus. Inhabited by Gnomes, hence why everything seems so small!!! Rendered for an ongoing AD+D campaign, took only a day to put together and only 15 hours to render. Distant forest object was used for the extreme background and three gate houses were lifted from a Roman Fort.

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Dover...
Dover... During my lifetime, I have been to the port of Dover more times than I can remember and I always saw something like this going on. The ferry was derived from a cruise liner object, modified and a hole cut out of the hull. Truck makes another appearance, as does the 4x4. The cones are just a cone, squashed cylinder and a red/white stripe texture mapped onto it. The only thing I don't like, is the collection of brown boxes, which looks more like an enormous lump of chocolate, but as this took an eternity to render, I wasn't going to do it again!

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Alpha Zero
Alpha Zero The things you can do with a couple of cut out cylinders and spheres! Give it a glass texture and you have an instant bubble roof! The cruiser is a default object in VUE and the APC (Those 2 small blocks at the bottom of the picture came from another Vue D'Esprit user group. Thanks to whoever did it, because, as usual, I can't remeber!

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Reflection...
Reflection... I'm not sure how this came about, but it was certainly the quickest image I created - but one of the longest to render, taking 52 hours 13 minutes and 29 seconds. After seeing a couple of Salvador Dali prints, I ended up putting this together. Has no specific meaning, but it turned out ok and gives you some idea what you can achieve with Vue D'Esprit...

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Starbase 187
Starbase 187 This started out as a futuristic oil rig and ended up as this! Some more default objects were used to fill up space. The cruiser makes another appearance, as does the shuttle craft. The ground is a much reduced in scale star field texture and the whole thing is surrounded by a ring. Render time was 19 hours.

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Thunder Bowl
Thunder Bowl This is what happens when you eat too much cheese before bed and have weird dreams! Thunder Bowl was created on a piece of paper and this render came from that. A town in the same ongoing AD+D campaign as the Cyrus image, this one is populated by dwarves and the 'hole in the ground' type deal, was an inverted canyon landscape. Walls came from the roman fort object, most of the buildings in the bowl came out of the fort also. Render time was 17 hours.

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